import pygame
pygame.init()
screen = pygame.display.set_mode((600,600))
screen.fill((255,255,255))
img = pygame.image.load('image_path')
img1 = pygame.transform.laplacian(img)
running = True
while running:
    for event in pygame.event.get():
        rect1 = img.get_rect()
        rect1.center = 300,200
        screen.blit(img,rect1)
        rect2 = img1.get_rect()
        rect2.center = 300,400
        screen.blit(img1,rect2)
        if event.type == pygame.QUIT:
            running = False
    pygame.display.update()
pygame.quit()
